TA:Enhanced (Alpha 0.1)


- Fast-paced mod, featuring a meticulous but hopefully interesting and challenging gameplay (weapons do cost ressources when firing, units do 
use ressources when moving, 100% strategy oriented mod...).
- Several new units included, all carefully balanced and polished. Clear ingame description texts, telling exactly what a unit is meant for.
- Each race may now call help from different factions. A faction is a whole new technology on its own, working like a race though in 
considerably smaller proportions. Currently available factions for ARM are Mechs, Poseidon, SpiderBot, XBot, and Behemoth, Mammoth and 
Praetorian for the CORE. Note that this feature is still on early alpha state.
- Plenty of new high quality sounds and nice ingame effects, with many of them being totally new in the world of TA.
- All weapons are 100% unique, both visually and technically speaking.
- Many OTA/3rd Party units re-textured, mostly to give them a more modern, heavier, metallic and basically a more awesome look.
- Full Ai support, but only on classical land maps with not much water at the moment.
- Many bugs from OTA/Unofficial patch fixed.
- Very early alpha version. Is (hopefully) bugfree, however many units from the original game are not included yet (mostly ships, hovercrafts,
T2 planes, ect...). May have some balance issues.


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Requires Total Annihilation patched to v3.9.02.
To install the mod, please make sure to back up the following files: totala1.hpi, ccdata.ccx and rev31.gp3. Then extract all files from this 
archive to your main game directory (example: C:\CAVEDOG\TOTALA). Be aware that this process will override the three files listed above.
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Notes about factions:

Factions in this alpha version aren't 100% done. You can have access to any one by building the appropriate lab/plant. Each faction will offer
you a new range of structures, units and workers. Factions all have their specific features, which you should know before attempting to choose
one. Note that any unit of a faction will use a prefix meant identify it quickly as belonging to a said group. For example, the Construction 
KBot of the Behemoth faction will be named ingame "Behemoth Construction KBot", and so on.

Now, here's a quick overview of the currently available factions. But before going further, let me say few words about the categories I used
as a mean to classify each of them:

"Main strenght": basically the main type of strong units the faction will allow you to build.
"Main ressource": which ressource (energy or metal) the faction tends to give priority to. This mostly refers to weapons (energy weapons like
laser beams, pulse weapons, ect...) that might use more or less great amounts of the said ressource. But, as a result of that, this often also
means that the faction tends to focus on plants that produce the ressource needed.
"Main role": is the faction better for assault, defence, tech, amphibious operations, tactical strikes, air strikes, ect...
"Visual identity": the mod being still in alpha, this one might not be that accurate depending on the faction. It aims at describing what makes
a group to be easily recognizable on the battlefield. Are the units it provides mostly dark, or white/grey, metallic; do they feature visible 
or rather discreet team colors, ect...

All right, so here are the factions you will be able to play in this alpha version:

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ARM Mech faction

Main strenght: heavy Mechs
Main ressource: energy
Main role: assault
Visual identity: golden/light brown, shiny, metallic

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ARM Poseidon faction

Main strenght: heavy amphibious XBots
Main ressource: metal
Main role: amphibious operations, multirole faction
Visual identity: dark, alien, high-tech

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ARM SpiderBot faction (only one unit for now!)

Main strenght: very heavy assault SpiderBot
Main ressource: both
Main role: assault, tech
Visual identity: brown, light brown

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ARM XBot faction (only one unit for now!)

Main strenght: heavy XBots
Main ressource: both
Main role: assault, tech
Visual identity: grey, metallic

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CORE Behemoth faction

Main strenght: very heavy assault SpiderBot, Behemoth Commander
Main ressource: both
Main role: assault, tech
Visual identity: shiny, light brown, metallic, very visible color teams

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CORE Mammoth faction (only one unit for now!)

Main strenght: heavy artillery tanks
Main ressource: metal
Main role: artillery
Visual identity: grey, armored

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Notes/Known bugs:

- Certain special weapons may take long (about one minute sometimes) to reload. Best examples are the CORE Pyro's grenade (29 seconds), the
ARM Zeus' paralyser lightning (31 seconds), the ARM Poseidon Emancipator's cannon (46 seconds), the CORE Praetorian Geo. Powerplant's and 
the CORE Behemoth Orb's pulse weapons (43 seconds and 44 seconds respectively).

- Certain weapons may require huge amounts of ressources in order to activate. If a unit doesn't seem to fire, build more energy storages. At 
the moment, the most demanding weapons may require about 20 000 energy to work properly. They are mostly the ones listed just above.
 
- The mod has currently limited Ai support. There's only one Ai profile available, and it works mostly on classical maps with little 
to no water at all.

- The mod is meant to be played on stereo mode (check your ingame options menu), otherwise certain sounds might not play properly.

- The ARM XBot Fury and CORE Behemoth Chaos Lord may not engage other units properly unless you use the "stop" command from the "orders" menu 
whenever one of their weapons seem to freeze.

- The CORE Behemoth Chaos Lord's stomp effect will start automatically about one minute after the unit has been built. However, you can enable 
this special weapon at once, and thus allow the unit to crush everything in front of it, simply by force-firing the ground (only once) using 
the main "attack" command from the "orders" menu.

- The ARM SpiderBot Great Tyrant and the CORE Behemoth Chaos Lord may somewhat act as ender units in current state of the mod. This will be
tweaked in next versions, with the addition of more and more units.

- Certain buildpics need work.





Credits (note that the units listed below may have recieved more or less important modifications):


AfterMath Design (ARM Valiant, CORE Behemoth Gemini, CORE Manjo)

Bidigam (CORE Praetorian Metal Storage)

Conrad Units (CORE Behemoth Lab, CORE Mammoth Plant, CORE Mammoth Demolisher)

Core Prime (ARM Advanced Solar Collector, ARM Mauler, CORE Kemu, CORE Advanced Solar Collector)

Creation Matrix Units (CORE Praetorian, CORE Praetorian Lab, CORE Jumbo, CORE Praetorian Gantry, CORE Bypasser, CORE Praetorian Hysteric)

Design-X (ARM Bumblebee)

FurtiveFox Creations (ARM Poseidon Lab, ARM Poseidon Gantry)

Killer TA Units (CORE Inferno)

Mayhem Inc (ARM Mech Azue)

MD Design (ARM Vermin)

Mutual Assured Destruction TA - MADTA (ARM Mech Metal Maker, ARM Bubble, ARM Mech Lab, ARM Mech Metal Maker, ARM Mech Mining Station, CORE
War Hog, CORE Behemoth Metal Maker, CORE Paguro, CORE Ravager, CORE Behemoth, CORE Obice, CORE Behemoth Juggler)

Nova Design (ARM lizardo)

Omega Design (ARM Mech Gantry)

RUMAD RACE by MADTA (CORE Praetorian Radar Tower)

Scientific Design (ARM Kengu)

TA Design Division (ARM Mech Super Fusion Reactor, ARM Mech Radar Tower)

TA-Designers (ARM Enforcer, CORE Skull)

TA Arsenal Network - TAAN - Arsenal - M3G (ARM Mely, ARM Artic, ARM Tera, ARM Poseidon, ARM Poseidon Bantha, ARM Poseidon Emancipator, ARM 
XBot Fury, ARM Poseidon Blue Eye, ARM SpiderBot Gantry, CORE Tarentule, CORE Echelon, CORE Runner, CORE Behemoth Chaos Lord)

TA ESCALATION MOD (CORE Praetorian Energy Generator, CORE Praetorian Super Plant)

TA-Power (ARM Poseidon Metal Extractor)

TA Supremely Epic Creation Team (CORE Behemoth Metal Extractor)

TA Weapons Factory (ARM Mech Vigil)

TAWP MOD (CORE Behemoth Commander, CORE Praetorian Geo. Powerplant, CORE Behemoth Gantry)

THE LOST LEGACY MOD (ARM Poseidon Construction KBot)

Total Obliteration (ARM Poseidon Energy Storage, CORE Behemoth Vulcano)

UTASP MOD (Most buildpics of OTA units, ARM Mech Oppressor, ARM Poseidon Smart Metal Extractor, ARM Poseidon Dragon Slayer, CORE Praetorian 
Assailant, CORE Behemoth Orb, CORE Mutilator, CORE Praetorian, CORE Yelkin, CORE Shiva)

Wormhole Productions (CORE Avalanche)

Xubor (ARM Mech Razorback, ARM Mech Agamemnon)

Unknown author (CORE Praetorian Intercepter)


Thanks to Wotan, Rage, macraig, Zippo, Idec Sdawkminn, JezeY, gamma, MattyWS, BlueWolf, Psycros, M1Garland, TaShadan, thaldren17, Vohvelielin,
SnakeInTheMirror, Viperion, Muzzleflash (and anyone else who posted in the first TA:Enhanced thread) for their comments and critics.



Mod created by Firmament, as known as Franois.